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Glossary of Abilities, Force Powers, and Commander Effects

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities
Force Powers: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Force Powers
Commander Effects: View All

All Special Abilities beginning with 'A'
Absorb Minerals +10 Damage against Droid enemies and enemies with Mounted Weapon
Accelerate This character can move up to 24 squares if it does not attack.
Accurate Shot This character can attack an enemy with cover even if it's not the nearest enemy.
Advantageous Attack +10 Damage against an enemy who has not activated this round.
Advantageous Cover This character gets +8 defense from cover instead of +4.
Affinity [Y]
Alderaan Senator Counts as an Alderaan Trooper.
Ambush Can move and then make all its attacks against 1 enemy who has not activated this round.
Armored Spacesuit Immune to critical hits
Artillerist +4 Attack against enemies with Flight
Ataru Style +4 Attack if exactly 1 enemy is within 6 squares
Ataru Style Mastery +4 Attack and Twin Attack if exactly 1 enemy is within 6 squares.
Atlatl [X] Replaces attacks: range 6; [X] damage to target and to each character adjacent to target; save 11. A nonliving character that takes damage from this effect is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.
Augment Healing Adjacent allies that use Heal or Force Heal double the amount of damage removed
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11. If both succeed, this character has 10 Hit Points instead of being defeated.

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