Glossary of Abilities, Force Powers, and Commander Effects
Abilities:
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B
C
D
E
F
G
H
I
J
K
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M
N
O
P
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U
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X
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Z
All Abilities
Force Powers:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
All Force Powers
Commander Effects: View All
| Commander Effects
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Admiral Ackbar - Followers within 6 squares gain +4 Attack against an enemy who has activated this round.
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Anakin Skywalker, Force Spirit - Allies within 6 squares gain Mettle.
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Bothan Noble - At the end of this character's turn 1 follower within 6 squares can make an immediate attack.
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General Crix Madine - Commandos in your squad gain Cunning Attack +20
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General Dodonna - You can choose to activate only one character in each phase. (This includes Droid and Savage characters.)
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General Rieekan - Allies gain Evade and Mobile Attack.
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General Solo - Unique allies within 6 squares gain Long Shot 10.
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Han Solo in Stormtrooper Armor - Followers gain Charging Fire (Replaces turn, Can move up to double speed then attack).
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Han Solo, Rebel Hero - Followers within 6 squares gain Advantageous Attack (+10 Damage against an enemy who has not activated this round)
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Hoth Trooper Officer - Rebel trooper followers within 6 squares gain Deadeye.
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Ithorian Commander - Followers in your squad with Damage 10 and Melee Attack get +4 Attack and +10 Damage.
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K-3PO - At the end of this character's turn, two allies within six squares of this character who are the same size may switch positions.
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Lando Calrissian, Rebel Leader - Non-Unique followers gain Squad Assault.
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Master Kota - Fringe followers within 6 squares get +3 Attack and +3 Defense.
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Princess Leia - At the end of this character's turn, 1 Rebel follower within 6 squares can make 1 immediate attack at +4 Attack and +10 Damage.
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Princess Leia, Hoth Commander - Whenever a non unique ally would be defeated, It can make a save of 16. If the save succeeds, that ally returns to play in its squad's setup area with its original hit points.
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Princess Leia, Hoth Commander - Whenever a non unique ally would be defeated, It can make a save of 16. If the save succeeds, that ally returns to play in its squad's setup area with its original hit points.
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Princess Leia, Rebel Hero - When a follower within 6 squares defeats an enemy, it may immediately move 2 squares. This move does not provoke attacks of opportunity and does not prevent the use of extra attacks.
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Princess Leia, Rebel Hero - When a follower within 6 squares defeats an enemy, it may immediately move 2 squares. This move does not provoke attacks of opportunity and does not prevent the use of extra attacks.
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Princess Leia, Senator - Each follower that ends its move within 6 squares of this character can move 2 extra squares at the end of its turn.
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Rebel Captain - Rebel trooper followers within 6 squares gain Twin Attack.
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Rebel Captain - Rebel trooper followers within 6 squares gain Twin Attack.
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Rebel Commando Strike Leader - Commandos in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. Commando followers with Grenades 10 instead gain Grenades 20.
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Rebel Leader - Followers within 6 squares that combine fire get +6 Attack instead of +4. Rebel allies gain Spotter +20 (if this character combines fire against a target within 6 squares the attacker gets +20 Damage against the target)
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Rebel Leader - Followers within 6 squares that combine fire get +6 Attack instead of +4. Rebel allies gain Spotter +20 (if this character combines fire against a target within 6 squares the attacker gets +20 Damage against the target)
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Rebel Officer - Non-unique followers within 6 squares of this character gain +2 Attack.
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Wedge Antilles - Allied Pilots gain Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.)
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Yoda of Dagobah - Characters in your squad with a Force rating can spend Yoda of Dagobah's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Yoda's).
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Yoda, Force Spirit - Characters in your squad within 6 squares with a Force rating can spend Yoda, Force Spirit's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Yoda's.
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Admiral Ozzel - You activate only 1 character each phase. (This includes Droid and Savage characters.)
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Admiral Piett - Trooper followers within 6 squares gain Opportunist (+4 Attack and +10 Damage against an enemy who has activated this turn)
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Baron Fel - Followers within 6 squares who combine fire grant +6 Attack instead of +4.
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Darth Vader, Champion of the Sith - Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated.
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Darth Vader, Champion of the Sith - Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated.
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Darth Vader, Dark Jedi - Whenever an allied character without a Force rating gets a natural 1 on any roll, that character is defeated and all other allies without a Force rating get +2 Attack. (These bonuses stack.)
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Darth Vader, Imperial Commander - Trooper followers get +6 Defense.
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Darth Vader, Imperial Commander - Trooper followers get +6 Defense.
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Darth Vader, Legacy of the Force - Allies within 6 squares gain Extra Attack.
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Darth Vader, Sith Apprentice - Non-Unique 501st allies within 6 squares gain Cunning Attack.
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Emperor Palpatine - Characters in your squad can spend Emperor Palpatine's Force points. A character still can't spend force points more than once per turn and can't combine its own Force points with Emperor Palpatine's.
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Emperor Palpatine - Characters in your squad can spend Emperor Palpatine's Force points. A character still can't spend force points more than once per turn and can't combine its own Force points with Emperor Palpatine's.
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Emperor Palpatine on Throne - Characters in your squad can spend Emperor Palpatine's force points. (A character still cannot spend force points more than once per turn and can't combine it's force points with Emperor Palpatine's)
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Emperor Palpatine, Sith Lord - Your squad may contain characters with Order 66.
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Emperor Roan Fel - Adjacent followers gain Bodyguard.
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Felucian Stormtrooper Officer - Trooper followers within 6 squares gain Advantageous Cover (+8 Defense from cover instead of +4).
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General Veers - Non-Unique followers within 6 squares of this character gain Accurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy).
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General Veers - Non-Unique followers within 6 squares of this character gain Accurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy).
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General Veers, Hologram - At the end of this character's turn, choose 1 non-Unique trooper follower within 2 squares. Until the end of the round, that follower gains Fire Support Mission.
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Grand Admiral Thrawn - Non-Unique followers within 6 squares get +3 attack and + 3 defense. At the end of this character's turn, 2 allies within 6 squares of this character may switch position. The 2 allies that can be switched with his commander ability must have the same base size.
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Grand Moff Tarkin - If this character has line of sight to an enemy at the start of a phase, you can activate up to 3 characters in that phase. (This can include Droid and Savage characters.)
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Grand Moff Tarkin - If this character has line of sight to an enemy at the start of a phase, you can activate up to 3 characters in that phase. (This can include Droid and Savage characters.)
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Imperial Governor Tarkin - Allied commanders within 6 squares gain Extra Attack (on it's turn, this character can take 1 cumulative extra attack instead of moving)
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Imperial Inquisitor - Allies with a Force rating within 6 squares get +4 Attack against enemies without a Force rating.
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Imperial Officer - At the end of this character's turn, 1 non-Unique follower within 6 squares can make an immediate attack.
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Imperial Officer - At the end of this character's turn, 1 non-Unique follower within 6 squares can make an immediate attack.
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Imperial Officer - At the end of this character's turn, 1 non-Unique follower within 6 squares can make an immediate attack.
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Jagged Fel - Pilot followers gain Gregarious
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Lord Vader - Followers within 6 squares gain Advantageous Attack (+10 damage against an enemy who has not activated this round).
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Major Maxmillian Veers - Whenever a non-Unique follower within 6 squares is missed by an attack, it can immediately move 2 squares.
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Moff Jerjerrod - Followers within 6 squares who combine fire grant an additional +4 attack.
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Moff Morlish Veed - If this character has line f sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters).
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Moff Nyna Calixte - Characters in your squad (including this character) get +10 Damage against enemies with Stealth. Characters in your squad with Stealth (including this character) and who have cover cannot be targetted by nonadjacent enemies.
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Sandtrooper Officer - Followers whose names contain Sandtrooper gain Deadeye and Squad Assault.
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Snowtrooper Commander - Followers within 6 squares whose name contains Snowtrooper get +4 Attack and gain Squad Assault.
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Star Destroyer Officer - Characters named Imperial Navy Trooper within 6 squares gain Double Attack.
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Stormtrooper Commander - At the end of its turn, this character can choose 1 adjacent non-unique follower. That follower gets +10 damage until the end of this character's next turn, or until this character is defeated.
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Stormtrooper Officer - Trooper followers within 6 squares get +3 Attack if they do not move this turn.
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Stormtrooper Officer - Trooper followers within 6 squares gain +3 Attack if they do not move this turn.
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Stormtrooper Officer - Trooper followers within 6 squares get +3 Attack if they do not move this turn.
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Thrawn (Mitth'raw'nuruodo) - Allies gain Opportunist. At the end of this character's turn 2 allies within 6 squares of this character may switch positions.
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Bith Black Sun Vigo - Followers within 6 squares that have Stealth gain Evade.
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Chagrian Mercenary Commander - Each follower within 6 squares who scores a critical hit gets +20 Damage on that attack (add the bonus damage after multiplying).
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Ephant Mon - Enemies with Accurate Shot in cover can be targeted by Fringe followers within 6 squares of this character, even if those enemies are not the nearest
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Grievous, Kaleesh Warlord - Non-Unique followers gain Spotter +10.
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Hondo Ohnaka - Followers whose name contains Pirate gain Accurate Shot.
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Jabba the Hutt - Bounty Hunter followers get +2 Attack.
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Jabba, Crime Lord - All non-Unique Fringe Followers within 6 squares gain Cunning Attack.
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Lando Calrissian - Allied Bespin Guards get +2 Attack.
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Lando Calrissian, Hero of Tanaab - Non-unique followers within 6 squares gain Mobile Attack (Can move both before and after attacking).
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Mercenary Commander - Followers with Mercenary within 6 squares gain Deadeye and Furious Assault
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Nym - Non-Unique followers with Mercenary within 6 squares gain Double Attack.
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Prince Xizor - Allies with Stealth gain Accurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy.). Allies with Grenade 10 instead gain Grenade 20.
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Rodian Black Sun Vigo - Each follower within 6 squares who has cover cannot be targeted by Accurate Shot unless it is the nearest enemy.
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Rodian Hunt Master - Non-Unique followers within six squares gain Deadeye.
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Rodian Hunt Master - Non-Unique followers within six squares gain Deadeye.
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Talz Chieftain - Non-Unique Fringe followers get +4 Attack and +10 Damage against non-Unique characters.
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Tion Medon - Utapaun followers within 6 squares gain Double Attack (On it's turn, this character can make one extra attack instead of moving).
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Twi'lek Black Sun Vigo - Followers with Evade within 6 squares gain Greater Mobile Attack.
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Ugnaught Boss - Allies whose name contains Ugnaught gain Self-Destruct 10 (When this character is defeated, each adjacent character takes 10 damage).
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Weequay Leader - Non-unique followers within 6 squares gain Mighty Swing.
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Xizor - Each Black Sun ally within 6 squares gets +4 Attack and +10 Damage.
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501st Legion Clone Commander - Followers whose names contain 501st get +10 Damage against enemies with a Force rating.
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A'Sharad Hett - Allied Tuskens get +4 Attack and gain Evade.
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Aayla Secura - Adjacent Trooper followers gain +2 Attack.
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Admiral Yularen - Followers without the Melee Attack special ability gain Opportunist.
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Aerial Clone Trooper Captain - At the end of this character's turn, 1 non-Unique follower within six squares may make an immediate attack.
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Bail Organa - Whenever one or more allied Alderaan Troopers combine fire with another Alderaan Trooper, the attacker gets +10 Damage.
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Captain Antilles - Followers within 6 squares who target a Fringe character get +4 Attack and +10 Damage.
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Captain Argyus - Followers whose names contain Senate gain Close-Quarters Fighting and Twin Attack.
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Captain Panaka - At the end of this character's turn, 2 Medium allies within 6 squares of this character can switch positions.
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Captain Rex - Allied characters with Order 66 within 6 squares gain Greater Mobile Attack.
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Captain Rex, 501st Commander - Allies with Order 66 that end their moves within 6 squares of this character can move 2 extra squares at the end of their turns.
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Captain Tarpals - Each follower can use 2 abilities that replace attacks instead of 1 on its turn.
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Captain Typho - Allied Naboo Soliders gain Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead).
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Clone Commander Bacara - Trooper characters with Order 66 gain +10 damage against adjacent enemies. Characters named Elite Clone gain Stealth. Characters with Order 66 and Stealth (including Bacara) who have cover cannot be targeted by nonadjacent enemies.
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Clone Commander Cody - Characters in your sqaud with Order 66 gain Wall Climber. Characters in your squad with Order 66 and Sniper gain Accurate Shot.
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Clone Commander Gree - Your squad may include non-Unique Wookiees of any faction. Each Soldier or Trooper follower can move 2 extra squares at the end of its turn. Characters in your squad with Order 66 and Mobile Attack (including Clone Commander Gree) do not provoke attacks of opportunity.
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Clone Trooper Commander - Trooper followers within 6 squares get +3 Attack if they do not move this turn.
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Clone Trooper Commander - Trooper followers within 6 squares get +3 Attack if they do not move this turn.
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Clone Trooper Commander - Trooper followers within 6 squares get +3 Attack if they do not move this turn.
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Clone Trooper Sergeant - Trooper followers within 6 squares score critical hits on attack rolls of natural 19 or 20.
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Clone Trooper Sergeant - Trooper followers within 6 squares score critical hits on attack rolls of natural 19 or 20.
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Commander Ahsoka - Followers within 6 squares gain Rolling Cleave.
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Commander Gree - Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Followers within 6 squares gain Squad Assault.
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Elite Clone Trooper Commander - Followers with Order 66 within 6 squares get +4 Defense.
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General Aayla Secura - Allied characters with Order 66 gain Double Attack.
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General Kenobi - Followers can move 2 extra squares on their turns as part of their move.
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General Obi-Wan Kenobi - Each follower gets +4 Attack and +4 Defense as long as it has an ally within 6 squares.
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General Skywalker - Followers who end their move within 6 squares of this character gain Momentum
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General Windu - Followers within 6 squares gain Extra Attack.
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Grand Master Yoda - Followers within 6 squares get +3 Attack. Followers within 6 squares get +3 Defense
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Ki-Adi-Mundi - At the end of this character's turn, you may activate one adjacent follower who has not yet activated this round. This does not count as one of your 2 activations this phase.
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Kit Fisto - Non-Unique followers within 6 squares get +4 attack against wounded enemies.
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Merumeru - Your squad may include Wookiee characters of any faction. Allied Wookiee characters gain Close-Quarters Fighting, Demolish, and Mighty Swing.
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Mon Mothma - Followers within 6 squares can make 1 immediate attack at +10 damage when they are defeated.
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Obi-Wan Kenobi, Jedi General - Allies within 6 squares gain Extra Attack.
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Obi-Wan Kenobi, Jedi Master - Allied characters named Anakin within 6 squares get +4 Attack.
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Odd Ball - Allied characters with Pilot gain Grenades 20 and Penetration 20.
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Padme Amidala - Adjacent followers gain Bodyguard. (If an adjacent ally would take damage from an attack, this character can take the damage instead).
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Padme Amidala, Senator - At the end of this character's turn, 1 Unique follower within 6 squares can make an immediate attack with a +4 Attack bonus.
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Plo Koon, Jedi Master - Each trooper follower within 6 squares can make 1 immediate attack when defeated.
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Queen Amidala - Non-unique Republic followers gain mobile attack.
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Qui-Gon Jinn, Jedi Trainer - Allied characters with a Force rating and with a printed Attack rating of 10 or less get +4 Attack.
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Republic Commando - Boss - At the end of this character's turn, 1 follower who's name contains Republic Commando can make an immediate attack.
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Republic Commando Training Sergeant - Whenever one or more allies with Order 66 combine fire with another character with Order 66, the attacker gets +10 Damage. Allies with Order 66 and Grenades 10 instead gain Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11).
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Supreme Chancellor Palpatine - Adjacent followers with a Force rating gain Bodyguard.
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Tarfful - Followers within 6 squares get +4 Attack against adjacent enemies.
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Yoda - Followers within 6 squares may reroll each failed save once.
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Yoda, Jedi Master - Allied Wookiees within 6 squares gain Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead).
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Asajj Ventress - Followers within 6 squares score critical hits on attack rolls of natural 19 or 20.
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Asajj Ventress, Strike Leader - Followers within 6 squares score critical hits on attack rolls of natural 19 or 20. Followers within 6 squares deal triple damage instead of double on a critical hit.
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Captain Mar Tuuk - If this character can see an enemy at the start of a phase, you can increase or decrease the number of characters you activate in that phase by 1 (minimum 1). This can include Droid and Savage characters.
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Commando Droid Captain - Droids are subject to this effect: Droid followers within 6 squares get Double Attack.
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Darth Sidious - Each non-Unique follower within 6 squares who scores a critical hit may make an immediate attack.
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Darth Sidious, Dark Lord of the Sith - Characters in your squad with a Force rating can spend Force points from Darth Sidious, Darth lord of the Sith (A character still can't spend Force points more than once per turn and can't combine its own Force points with those from Darth Sidious).
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Durge - Non-Unique followers who end their move within 6 squares of this character gain Momentum (If this character has moved this turn, it gets +4 attack and +10 damage against adjacent enemies).
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General Grievous - Droids are subject to this effect. Non-unique droid followers within 6 squares gain Double Attack (On it's turn, this character can make one extra attack instead of moving).
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General Grievous, Droid Army Commander - Droids are subject to this effect: Droid followers get +4 Attack and +4 Defense and gain Twin Attack.
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General Grievous, Scourge of the Jedi - Droids are subject to this effect: Droid followers within 6 squares get +4 Attack. Droids are subject to this effect: Droid followers within 6 squares gain Extra Attack.
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General Grievous, Supreme Commander - Droids are subject to this effect: Non-Unique Droid followers within 6 squares get +4 Attack and gain Double Attack.
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General Grievous, Supreme Commander - Non-unique Droid followers within 6 squares get +4 Attack and gain Double Attack.
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General Whorm Loathsom - Droids are subject to this effect: Followers within 6 squares gain Twin Attack.
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Nute Gunray - Allies get -2 attack and gain Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking.).
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San Hill - You activate only 1 character each phase (this includes Savage and Droid characters).
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Super Battle Droid Commander - Droids are subject to this effect: Non-Unique Droid followers within 6 squares gain Careful Shot +4 (On this character's turn, if it doesn't move, it gets +4 Attack.)
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Super Battle Droid Commander - Droids are subject to this effect: Non-Unique Droid followers within 6 squares gain Careful Shot +4.
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Super Battle Droid Commander - Droids are subject to this effect: Non-Unique Droid followers within 6 squares gain Careful Shot +4.
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Advance Agent, Officer - Yuuzhan Vong allies within 6 squares gain Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round).
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Nom Anor - Characters in your squad with Stealth (including Nom Anor) who have cover cannot be targeted by nonadjacent enemies. Characters in your squad with Stealth gain Self-Destruct 20 (When this character is defeated, each adjacent character takes 20 damage).
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Warmaster Tsavong Lah - Allied Yuuzhan Vong who end their move within 6 squares gain Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies)
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Yomin Carr - Yuuzhan Vong allies within 6 squares gain Poison +10 and Spit Poison 20.
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Yuuzhan Vong Subaltern - Allied Yuuzhan Vong Warriors within 6 squads gain Double Attack (On it's turn this character can make 1 extra attack instead of moving).
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Jedi Instructor - Allies with a Force rating within 6 squares gain Mobile Attack.
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Lord Hoth - At the end of this character's turn, 1 follower within 6 squares can immediately move 2 squares.
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Nomi Sunrider - Allies gain Mettle.
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Old Republic Captain - Old Republic followers within 6 squares get +3 Defense and gain Squad Assault.
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Old Republic Commander - Allied Old Republic Soldiers within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving).
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The Jedi Exile - Allies within 6 squares gain Extra Attack.
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Darth Krayt - Followers within 6 squares gain Extra Attack (On it's turn, this character can make 1 cumulative extra attack instead of moving)
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Darth Malak - Followers who combine fire grant +6 Attack instead of +4.
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Darth Malak, Dark Lord of the Sith - Followers get +4 Attack.
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Darth Nihl - All followers within 6 squares gain the special ability Flurry Attack.
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Darth Revan - Droids are subject to these effects: Non-Unique followers within 6 squares get +4 Attack. Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.
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Darth Sideous, Sith Master - At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.
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Darth Sidious Hologram - Allied characters within 6 squares gain Force Renewal 1.
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Exar Kun - Savage characters are subject to this effect: Followers with Savage gain Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) and Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies).
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Freedon Nadd - Allies without a Force rating within 6 squares gain +4 Attack.
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Sith Trooper Captain - Sith trooper allies gain Double Attack.
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Sith Trooper Commander - Allied characters named Sith Trooper gain Deadeye. (On this character’s turn, if it doesn’t move, it gets +10 Damage.)
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Ulic Qel-Droma - Your squad may include Mandalorian characters. Mandalorian allies within 6 squares gain Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead).
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