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Glossary of Abilities, Force Powers, and Commander Effects

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities
Force Powers: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Force Powers
Commander Effects: View All

All Force Powers beginning with 'A'
Absorb Energy Force 2, When hit by a non-melee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.
Aing-Ti Flow Walking Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating this character this round.
Anticipation Force 1: Reroll initiative once per round.

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