| markf7@aol.com Member since Oct. 17, 2007
Old Republic |
!!!!!!!!!!!!!!!!!!!!!!!!!
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200 pt |
| soldiers have double attack and can do 60 damage each! They have good melee backup with bastilla, nomi, and guardian. |
| Guardian Sentinels
|
100 pt |
| Well rounded squad with lots of hit points, though a bit low on activations |
| OR 88
|
200 pt |
| It seems that Old Republic squads always need some Fringe help. |
|
Republic |
| "Super Shields!"
|
200 pt |
| Shields 2 for all 5 R.C.'s, Bacara offers Super Stealth. And Yoda gives reroll's to each shield failure board wide. Not to mention a big ugly stick. |
| 150 pt Broken Boba
|
150 pt |
| Anything with Broken Boba in it is good... |
| 150pt Republic Melee Only
|
150 pt |
| General Windu adds an additional attack for all. |
| All-Wookie Squad
|
200 pt |
| Replace Wookiee Commandos with Troopers when KOTOR released.
General Kenobi + Clone Commander Gree = 8 Square Movement Wookiee Troopers
Tarfful + Mobile Attack = +8 Momentum Attacks
Tarfful + Commandos = +10 Opportunity Attacks |
| Blades and Bolts
|
200 pt |
| BobaCade
|
300 pt |
| Boba gets 4 attacks, Cade gets 6 if he doesn't move, 5 if he does. Twin attack rocks w/ extra attack. |
| Brood War
|
100 pt |
| David & Konnor
|
200 pt |
| DeathBlowing Maniacs
|
600 pt |
| The freedom figters all ran up and hit fringe guys for 40 dam with a +19- 23 atk and the deathblows hit for 30 and keep the commanders back with Bodyguards and theyll be safe. but if youre not figting fringe it still works good so its universal |
| Fire
|
200 pt |
| MSG is needed to keep R2/cade alive with BG, likewise the two paralyzers give the squad time to escape big jedi/sith and compensate for the lack of HP |
| Kota Krazy.
|
200 pt |
| Kota's Fringers
|
200 pt |
| This squad is much better than its stats suggest. |
Kota's Private Mercs
|
200 pt |
| Laser Sharp
|
200 pt |
| Kolar becomes a much better card with this squad's Commander Effects. Definitely Melee-heavy, but R2 towing Windu around with Shatterpoints is dangerous. |
| Laser Sharp 2
|
200 pt |
| Laser Sharp 3
|
200 pt |
| This squad is a steamroller. I can't find a Separatist play-test squad that hangs with it. Plo Koon and Aurra Sing bring diversity and balance. The Windu Commander Effect is a huge plus, especially when Koon is working against droids. |
Mas Amedda's private Mercs
|
150 pt |
| 200pt Version has Kota, and has not been defeated. Evading Double attacking Gotals w/ deadeye, hit for total 60dmg. WOW! Plus they move before anyone else after Nym wins recon. |
| Republic Heroes
|
200 pt |
| A fun way to use Obi-Wan and Anakin. Clone Strike Anakin seems to be better than Anakin, Jedi Knight. |
| Shaak teeam
|
200 pt |
| You can use the Bith for the evade to Shaak and the R2 for a JWM, Qui can give their force to anyone, Aurra is for the stealth squads. |
| Stealth at 200
|
200 pt |
| This squad has generated some success for me.
I basically try to get into superior position and after the Sevs have cut down the opponents support. I then send in Qui Gon followed by the JWM |
| superb reserves
|
200 pt |
| lock yourself in a door (reinforcements outside) anticiapate twice a round until you get a good number. when qui-gon out of force sacrafice him for 6 more force points to kia di with anticipate and mof2. get a probe droidto get 6 intiative rolls. |
| trooper wars
|
500 pt |
| its the slaughter house of clones! |
| weapon masters on steroids
|
200 pt |
| weapon masters have +16 triple attack, and 30dm for a potential of 90 damage each. |
Windu-D2
|
100 pt |
| . |
| yoda out front
|
150 pt |
|
Sith |
| 150pt Firing Squad
|
150 pt |
| 150pts of Firing Bliss |
| 150pt Melee Only
|
150 pt |
| Exar Kun with Quad Gundark's. Did surprisingly well. It has Exar in it. What can you say. |
| 200pt kicker 1
|
200 pt |
| with boba fett enforcer |
| 200pt kicker 2
|
200 pt |
| with Aurra Sing and 2 ugnaughts |
| 2tsp diplomat, 4tblsp savage, 1pt sith
|
200 pt |
| Recipe for destruction
KWS has a 10 square reach & attack at +16. Quadruple Attacks hit for a Jedi for whopping 160 dmg, non jedi for 120. Nexu's hide out of striking distance behind KWS. Exars T.E. in C.N. and take out enemy commanders. |
Bane Enforcer
|
150 pt |
| Banilus
|
200 pt |
| I'd want to play-test practice this squad to find the best use for the Caamasi Noble. |
| DD Bane & Lando
|
100 pt |
| RoboBane
|
200 pt |
| IG-88 often goes overlooked. I think he's undervalued. |
| Ulidorian 1
|
200 pt |
|
Separatists |
| "Iron Giant"
|
200 pt |
| Dark Master Grievous. "pawn" the telosians. 240 dmg from Telosians & SPLASH! Grevious & Bodyguard (+16/dbl) can handle the melee beats, with Sideous bringing guaranteed 30 when needed. (Bodyguard Droid: can be replaced w/your fav. flav) |
| *EtY*Super Size Fries
|
150 pt |
| You got to run for a couple of turns to accumulate FP and then Unleash the power of the Dark Side with Tyranus' lightnings 2 times 50dmg. Hailfire provide good fire and Kel Dor is an amusing tool for Sidious, who can make him xplode. |
| 150 pt Seperatists Melee Only
|
150 pt |
| Major hitters with guards all around to take the damage for you. Get in close and destroy!!! |
| Aug 19 08 - 2
|
150 pt |
| Going to try this for the tourney this week. I will let ya know how it does |
Conscripts of Ingenious Schemes
|
150 pt |
| 150 post LOtF San Hill |
| Darth Separatist 2
|
200 pt |
| grievous' viper + friends
|
200 pt |
| viper droid attacks at +20 at., 30 dm for double. Nobles stand in front of viper (prefferably in a corridor 3 squares wide or less) so it can't be targeted by anybody. As long as the viper doesn't get based it will be a very annoying combo. |
| Hide behind the destroyer!
|
150 pt |
| with Wats reinforcements bring a bodyguard droid. keep everyone near the vigo, and put the destroyer in front of everyone. let bodyguard take some damage for destroyer, and repair with wat. watch for missiles and combine fire |
| Multi-Attacks
|
150 pt |
| Geonosian gives guard droid & telosian tank double attack, making them both have double-twin attack. Darth Maul has quadruple attack. |
| pwn of the dark side
|
200 pt |
| Red Blades, Red Bolts 2
|
200 pt |
| seperatists team 2
|
150 pt |
The rule of...3?
|
200 pt |
| Hopefully the Sith stay focused on the enemy, and don't start killing one another... |
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|
Imperial |
| *EtY*Fire Support
|
150 pt |
| Its quite simple here; appreciate some incredible defense while hardly pounding the enmy with Fire support. Meanwhile Vader can go out and stop any incoming melee threat. Add Veers, he seems to create a bug in the code. |
| @%$!
|
200 pt |
| story themed, should do well as a melee only squad |
| Bring Imperial Balance
|
200 pt |
| Commanders: Vader & Thrawn
|
200 pt |
| Tough Imperial army when all of the Commander Effects and Special Abilities are considered. Vader (IC) is one of the best Vaders. Lower cost than Lord Vader and Vader (JH) with good HP, DEF, and ATK. |
| Commanders: Vader & Thrawn 2
|
200 pt |
| Commander Effects make the Evo Troopers much stronger than their cost. Vader (IC) may not be the best Vader for this squad, but he's got a variety of useful Force Powers. |
| Emperor's Control
|
200 pt |
| Emperor/Vader/Ozzel/Piett
|
150 pt |
| Bring in more Stormtroopers with Ozzel (reserves) and Piett (recon).
Use Piett's and Vader's CE, re-roll with Palpatine's CE. |
| Empire Builder (Big Power)
|
400 pt |
| Power Squad (Max 400 pts, Max 15 units) |
| evo doom
|
200 pt |
| evo troopers are the ultimate form of destruction |
| Gencon Winner
|
150 pt |
| Good Empire 1
|
200 pt |
| In the spirit of...
|
200 pt |
| Pure gimmick
for extra fun, drop the chadra fan, gran raider and cade for LV
working lobot in for some doorway abuse is potentially interesting as well, or dropping those last 11 points for 3 ugs |
| Military Minds
|
200 pt |
| Fringe Reserves = Chagrian Mercenary Commander and Bespin Guard. |
| Military Minds 2
|
200 pt |
| My updated shot at a Thrawn squad
|
200 pt |
| Oops, you're right. How about this? Actually, there's a 17-point Fringe Droid coming out with KOTOR that has Override (Flamethrower too!) and I'll replace Lobot with that once it's here. |
| One Man Band
|
57 pt |
| This is the best figure I have, and he works quite well by himself |
| OUT-OF-CONTROL Rancors
|
200 pt |
| One felcor attacking at +19/40 with Triple is bad. Two is far worse. On your first turn, attack with one rancor, then swap him with his buddy with Thrawn. On the next turn, activate the swapped rancor, then activate him again with the officer. Ouch. |
| Return of the Jedi (I)
|
200 pt |
| Star Wars (I)
|
200 pt |
| The best offense is a good defense
|
200 pt |
| Defensive |
| The Magnificent All-Seeing 50-dmg AT-ST
|
100 pt |
| I can't get over how much fun it is to kill low-level Jedi with this squad. Stormie Commander grants +10 damage to the walker; General Veers gives him Accurate Shot. "I don't care if you have Stealth, here's fifty points of damage!" |
| The Might of the Dark Side
|
200 pt |
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|
Yuuzhan Vong |
| "Crouching Boba, Hidden Rancor!"
|
200 pt |
| Lobot's 20: 2 Aq. Assns & 2 Ugnaught Dem's. Ooglith the Rancor, let Boba do damage. If opponent tries to come in on the Rancor use the 3 scouts to "thud bug" & activate them. |
| kamikaze kel dor's
|
200 pt |
| kel dor's shoot anyone (with accurate shot) unactivated at +24 attack (+12, +4bh, +4cunning, +4wicket) and 30 damage (deadeye and cunning) if they stay still and target unique characters. blow up for 40 damage. by the way they have super stealth. |
| warmaster lah lah
|
150 pt |
|
Mandalorian |
| Bobba fett legacy
|
200 pt |
| There is a modification from the original. You can send guri to deal with some melee characters and the BH for uniques, leave bobba act first following by his commandos. There is missiless 30ยก for super defenses squads. |
|
Light Side |
| Rebel Assault Fleet
|
500 pt |
| For the campaign version I want to make. Was the Viscount a Rebel ship? I forgot. And where can I post campaign rules on this site? |
|
Fringe |
| Lunatic Fringe (Shoot & Hack)
|
200 pt |
| Young Bobba Fett Squad |
| The Best Fringe Edition
|
300 pt |
| What, Uggies are the best, kind of |
| Vendetta and Vengeance
|
200 pt |
| Bounty Hunter bonuses make this squad better than its stats indicate. It can handle Force users with ease. A non-unique based army squad might be the most difficult opponent. A squad with many uniques, especially with Force Ratings, is in trouble. |
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